In this first book of her series, Courtney is the best gamer at the arcade. But she can’t understand why there aren’t more girl characters in video games.
When a school project allows her to create her own video game, the hero is a girl who knows how to handle any situation—something Courtney struggles with in real life. Whether it’s learning to share a room with her stepsister or supporting her mom when she announces she’s running for mayor, Courtney’s blended family has to learn to work together differently. It’s a whole new game for Courtney, and she’s figuring out the rules as she goes.
This audiobook includes a historical “Looking Back” section about Courtney’s world in 1986.This audiobook includes a downloadable PDF containing a list of popular words from the 1980s that are heard throughout the story.
was raised by New Yorkers in Fresno, California, a combination that resulted in an overactive imagination and a yearning for bagels. She decided to become a writer at age 10 after reading L. Frank Baum’s Wizard of Oz series (since the job of Princess of Oz was already taken). Her unfinished first novel was tragically lost in a sea of library books on the floor of her room, forcing her to seek other employment. She is the author of American Girl’s Tenney series, as well as the coauthor of Lea and Camila
. Kellen loves vintage maps, strange names, strong coffee, and words and all the flavors they come in. Most of all, she loves her family. She lives with her husband and son in Los Angeles.